VITOCKEY©

is a game played inside an elliptical surface. A puck that slides inside an ellipse provides an exceptional experience because of the resulting motion of the players and the puck, long curves leading to shorter ones and vice versa. Because of the CONTINUITY of the elliptical curve, this new game can display almost continuous motion, facilitating concentration and enjoyment for the spectators and participants.

7 examples of sports & their elements ranging from very large to smallest

Sports

very large

medium

medium to small

smallest

Soccer

the field (rectangle)

none

the goals

the ball

Football

the field (rectangle)

none

the end goals

the ball

Baseball

the field (square, 2 rounded sides)

none

none

the ball

Basketball

the court (rectangle)

none

the baskets

the ball

Volleyball

the court (rectangle)

The NET

the net posts

the ball

Ice Hockey

the rink (rounded rectangle)

none

the goals

the puck

Vitockey™

the rink (ellipse)

the ENDS

the goals

the puck

The net used for Volleyball helps the participants to connect the elements together.

Vitockey incorporates all the elements from very large to smallest to facilitate visual participation. Its ellipse makes a smooth transition from large to medium, making this experience unique in the history of sports. For more information, Please view the Power Point "Golden".

 

A GENERALIZATION of the MOTION in the world of the sports (curve and or straight line)

Sports

View from ABOVE (players)

View from ABOVE (pursued object)

SIDE view (pursued object)

Vitockey MC

curve / straight line

 

curve / straight line

 

straight line

 

Hockey, ice / cement / plastic

curve / straight line

 

straight line

 

straight line

 

Lacrosse

straight line

 

straight line

 

curve

Tennis

straight line

 

straight line

 

curve

Basketball

straight line

 

straight line

curve

Soccer

straight line

 

straight line

 

curve

Football

straight line

 

straight line

 

curve

Volleyball

straight line

 

straight line

 

curve

Baseball

straight line

 

straight line

 

curve

For more information, Please view the PDFs "Mouvement-Motion" 1 et 2.

 

A generalization of TRANSITION (unified or broken sensory information) in the present world of sports, 2012

Sports

Prepared hard edge colors

 

Blends preparing hard edged colors

 

Blends

 

The use of complementary colors

Transitional color kit

Unified sensory information

Broken sensory information

Vitockey MC

yes

yes

yes

yes

yes

yes

no

Baseball

no, or rarely

no, or rarely

no, or rarely

no, or rarely

no

no

yes

Ice Hockey

no, or rarely

no, or rarely

no, or rarely

no, or rarely

no

no

yes

Lacrosse

no, or rarely

no, or rarely

no, or rarely

no, or rarely

no

no

yes

Football

no, or rarely

no, or rarely

no, or rarely

no, or rarely

no

no

yes

Soccer

no, or rarely

no, or rarely

no, or rarely

no, or rarely

no

no

yes

Basketball

no, or rarely

no, or rarely

no, or rarely

no, or rarely

no

no

yes

For more information, please view the PDFs Transition 11 c and TRANSITION.

 

SOMES of the ADVANTAGES

1

An arena with an elliptical surface (North American or Olympic format) adds more seats for the spectators. 

2

An elliptical surface minimizes the number of stops of play because the curve is always lower than a 90 degrees angle and its CONTINUOUS curved board increases the speed of the puck.

3

There is no icing because of the curved board behind the goals. When the puck touches the end section, it returns to the center of the rink by itself, depending on its original speed. 

4

There is no interference with the goalie behind the goal because the distance from the back of the goal to the end curved board, is 4.56 meters, too far for the goalie to go back and forth. Suggestion: To compensate and because of the speed of this game, the goalie has a large semi circle crest that is protected. 

5

The elliptical board is highly used for passes between participants and can be almost regarded as the equivalent of an additional player. It introduces the straight lined / curved pass (combination of the straight line with the curve) and the curved pass. This game is a synonym of PASS & SCORE (see the virtual animation).

6

This ice surface allows all good skaters to take part in this new game, no matter what their size. It opens the door to all sorts of improvement, for example: The athletes have the opportunity to enhance their ability to skate, etc. 

7

A lot of injuries and physical interactions occur when the participants hit the boards at a 90 degree angle. Due to the continuous curve, 90 degree collisions will be limited.

8

This elliptical skating rink, when covered with ice, can have many uses: Vitockey, broomball, figure and ice-skating. On concrete it can be used for inline / roller vitockey, lacrosse, soccer and inline / roller skating, and on the ground or the grass for lacrosse, soccer, etc.

9

An advantage of this kit is that the manufacturer does not have to be concerned with illegal copies because of the precision of the curve, it requires three moulds to make the ellipse and the process of pouring aluminum makes it possible to obtain identical vertebrae and keep the precision of the ellipse. Making the vertebrae with welded steel could be used for a prototype.

10

It introduces standardization and simplification of the game, thereby increasing economies of scale and reducing costs per rink.

11

With a controlled environment that reflects the movement of the universe, the spectator can easily understand this new game, because the players make greater use of the curve than any other sport by skating from large to medium and vice versa. New motion reflecting the curve is enhanced. Architects Gaudi and Cardinal have clearly demonstrated that the curve is easily recognized by the thought process.

12

A transitional color kit (new discovery / invention) must be used because of the speed of this new game. It consists of organizing each element so that when the players and the referee are moving, their equipment complements the rest of the game. If the above is not in place, we must unconsciously find the missing links to minimize constant oppositions. Of course this is true for all sports, but with this new game, we must adapt to this contained environment (board) more quickly than any other non motorized sports. This is also accentuated by the defined surface (very large and light grey) compared to the pursued object, a puck (very small and a dark color).

13

The use of Parallel Color © (new discovery / invention) plays an important role in the making of a transitional color kit and in reducing the numbers of referees on the ice (1 instead of 4) because it aims at improving one’s performance.

14

The surface of a rounded rectangular rink, 25.9 meters in width x 60.96 meters in length = 1579 square meters divided by 16 (12 players + 4 referees) = 98.679 square meters per person on the ice.

The ice surface of an elliptical surface 25.9 meters in width x 60.96 meters in length = 1240.3 square meters (approximately) divided by 13 (12 players + 1 referee) = 95.41 square meters per person on the ice.

The ice surface of an elliptical surface 30.48 meters in width x 60.96 meters in length = 1459.2 square meters (approximately) divided by 13 (12 players + 1 referee) = 112.246 square meters per person on the ice.

The ellipse’s surface, being smaller than the rounded rectangle, makes it important to reduce the number of participants on the ice as demonstrated above and to free the game even more.

The elliptical Olympic format with its 112.246 square meters per person on the ice is ideally the most suitable towards improving the plays.

15

Being a new game, the players have the last say in deciding the rules, because they are the only ones to experience it fully. Anyone can put forward a suggestion to improve the game which is verified, and either approved or rejected by the players.

16

OCTOBER 2011: With only two hours of practice inside HALF an ellipse, North American format, the players involved in this demonstration, found that the puck never stands still. For more information, please view the HTML "Ice level kit".

17

The ellipse brings a large variety of passes by shooting the puck towards it, from different angles. For more information, please view the PDF "Exercises".

18

JANUARY 2012: When the puck hits the board behind the goal, the chances that it bounces in front of the goal are quite minimal because of the curvature of the ellipse.

The addition of the horizontal Golden triangle creates a stronger connection between the Golden rectangle of the ends (goals, front view) and the central Golden rectangle (four circles between the green blue lines for outside or penalties). This should help improving the precision of the shoots at the goal, plus having plays on all the surface (center, in front and behind the goals), each team might have to use two interchangeable goalies.

For more information, Please view the PDFs "Dimensions-NA-O-En".

19 APRIL 2012: Please view "Systematic approach" from the age of 5... and EXERCISE according to the infinite symbol.
20

MAY 2012: The value of an experience can be rated according to its number of possibilities. For example in a game it would be the amount of different plays: Vitockey with its continuous elliptical board introduces an exceptional amount of passes, followed by hockey with its rounded rectangle board, volleyball with the use of its net, basketball, etc). Another example would be the amount of improvement in image making: Painting with its almost infinite number of retouches, followed by drawing, photography, etc).

21

NOVEMBER 2015: KEY, the motion reflected by the game vitockey is definitely more communicative than any other sports. The same applies for motion reproduces with the use of skates (on ice or cement…) compare to regular shoes. Please view motion in vitockey.

CANADIAN INDUSTRIAL DRAWING, PATENT, TRADEMARK and COPYRIGHTS

This kit for an elliptical skating rink (full size boards) was protected by the Canadian industrial design # 89919 (ended on July 14, 2010) and the Canadian patent # 2,197,911, classification 06A63C-00019/10 (valid until March 7, 2017).

An application for the trademark VITOCKEY #1250194 has been accepted and its registration is on hold.

A patent application # 2,750,042 for "Kit for an ice/ground level elliptical rink indoor/outdoor" was filed under my name in Canada (8-2011). It is designed to facilitate the introduction to the full size board "Kit for an elliptical skating rink" for the new game Vitockey © .

The name for the site vitockey.com is my property and the following domains were acquired in 2011: Vitockey.ca, Vitockey.info, Vitockey.net, Vitockey.org, and Vitockey.us

Parallel Color © (1974), Expansionist Color © (1976) and  "Transitional Color Kit" (2010) are copyrights protected on an international scale until 2024/2026/2060 and in some countries until 2049/ 2051/2085.

2012-13, the trademark Vitockey, the patents, and the domains, ca, .info, .net, .org, and .us were not renewed.

PROJECTED REVENUES

        Selling kits used on ice or cement or plastic (Olympic format and others...), including new goals, sticks, pucks… to Africa, Asia, Europe, North and South America, etc.

        Creating new leagues and selling franchises.

        Promotion of Vitockey, selling posters, videos, etc.

        Small 3 D models in two versions, one Parallel and one non parallel for educational purposes.

        Virtual games: Parallel versus non parallel, etc.

PROPOSED RESEARCH CENTER

The following are some of its purposes:

To measure the psychological effects of a parallel versus a non parallel environment.

To evaluate the adequate level of unified sensory information needed to stimulate the desire to discover.

To verify theories like:

        When surrounded by unified sensory information we can act clearly and almost instantaneously.

        The majority of the athletes have more precise reflexes in a parallel environment.

        The majority of the athletes can play for longer periods of time in a parallel environment compared to a non parallel.

        Teams have less up and down performances in a parallel environment.

        Unified sensory information awakens positive behaviors such as mutual respect...

The pioneers of the Olympiads viewed sports as an important vehicle towards the unification of humanity. Athletes not only provide entertainment but they can be key players in creating environments that free the thought process so that we can pursue answers to present ecological, political, and social problems.

Through animations and virtual games, it is logical to conclude that the world of sports will eventually put into use these highly recognizable environments, visually speaking. The arrival of the new technology has demonstrated that more than 50% of the population is directly or indirectly involved with sports.

Wishing you unified sensory information,  

dimens-NA-O-centre 

[intro-En] [VitockeyEn]