1 2 25 3 4

 

 

"Stadium", 167 alkyd, (155 x 198 cm) 1990, excerpt from connecting image 24 C, below.

                       *

VITOCKEY and the world of SPORTS

FLASH 

explanations, words and or images

Flash, animation 3D "VITOCKEY"

600 x 800

1.3 mb

5 sec

 

Unified sensory information 

Broken sensoty information

olympic-P-NP 

The thought process sails smoothly towards discovery because the different elements are complementary. If each country were to wear clothing slightly different from the others form wise and used a color belonging to the same family (simplicity), we obtain = IDENTITY and UNITY.

The present visual organization of the Olympic Games accentuates visual chaos. Our minds are busy trying to find the missing connecting links between the oppositions, for example the passage from blue to yellow or yellow to black or black to green, etc. This accumulates the all for me CONFUSION.

A parallel environment means a high level of connecting elements, prerequisite to reaching the exploration mode.

With an OBJECTIVE approach, it becomes obvious that these visual environments sap cerebral energy and can cause self-destruction worldwide.

For more information, please view TRANSITION.

 

Hockey introduced curved motion (players), Vitockey enhances it and introduces the curve pass (puck). May 2015: The following might appear difficult to comprehend for a majority, because cities reflect the straight line, static and in motion: The game hockey is enjoyed by a lot of people because we witness the players reproducing straight line motion turning into curve motion for going around other players and turning around. This is almost absent in any other sports except for the purchased object. What matters is not a game, but the repetition of the curve, the more curve motion, the more aware that we are travelling with the universe. Please refer to Mouvement-Motion, just below.

COM-natureFabri-5a-h60 

PDF 5/2014 

COM-natureFabri-5a: The discoveries Transition 6, 7, 8 compared to North American and European ice hockey, (uniforms, boards, ice surface, indoor and outdoor rinks).

600x6000, same file repeated 3000x30000

943 kb, 12.8 mb

T En 1

this file contains 5a and b

11x17-jpeg

COM-natureFabri-5b-h60

PDF 5/2014 

COM-natureFabri-5b:The discoveries Transition 6, 7, 8 compared to baseball – football – soccer – basketball – volleyball – and tennis (uniforms, symetrical surface, indoor and outdoor).

600x6000, same file repeated 3000x30000

909 kb, 12.7 mb

11x17-jpeg

For more information, please view COM-natureFabri-6a,b.

Thanks to the new technology, it can be demonstrated that the present sporting world plays a key role in conditioning negative behavior WORLDWIDE, because the audio-visual information is not recognized by the thought process. Please view TRANSITION...

PDF

2-2012

 

 

"Mouvement-Motion&sports (1)". Comparing linear drawings of the following sports: Vitockey, ice / inline hockey, lacrosse, tennis, basketball, soccer, football, rugby, volleyball and baseball. Visual explanations, for more information, please view the word file.

12(1000x1600)

 

3.30 mb

T Fr En 3

this file contains 1 and 2

 

PDF

2/2012 

 

"Mouvement-Motion&sports (2)". Comparing the linear drawings of (1) horizontally, surprising results, for more information, Please view advantages.

1000x14000

 

1.15 mb

 

 

transition-mouvementMotion 

PDF 11/2015 

KEY: The motion in vitockey is unique and very communicative because of the transition between the following opposition; going forward - passing behind the goals - returning.

2200x2000
VECTOR

71 kb

 

PDF 3/2011 

VITOCKEY and the use of color. The participants in sports have yet to take into consideration the discoveries Parallel Color  and Transitional Color kit © because they have been unaware of its existence. They will hopefully come across the information provided on this site and verify it.

5300x1600

586 kb

T En 2

 

 

PDF 3/2011 

VITOCKEY, parallel and non parallel.

4250x1800

410 kb

T En 1

 

PDF

 3/2011

Comparison 51 A (2 D), Parallel Color © versus non parallel color applied to different SPORTS.

12000 x 1000

2.72 et 2.55 mb T En 1

PDF

4/2010 

Comparison 51 B (2 D), version A in a larger format (SPORTS) plus one extra.

11000 x 1200

3.04 et 2.82 mb

T En 2

PDF

4/2010 

 

Comparison 51 B (3 D), one excerpt and some from the geometric period. Parallel Color © versus non parallel color  applied to different SPORTS.

14000 x 1200

3.47, 3.20 mb

T En 2

PDF 3/2011 

Excerpt from COMPARISON 51 A (VITOCKEYTM, 3 D model AS 63, puck, trophy) parallel versus non parallel color.

800x14000

2.37 mb

T En 1

 

 

PDF 3/2011 

Excerpts from COMPARISON 51 A (parallel environments, VITOCKEYTM, 3 D models AS 39 & 63), minimal explanations.

800x12500

2.16 et 1.98 mb

T Fr 1

 

PDF

3/2011 

Excerpt from COMPARISON 51 B, "Arena for Vitockey" is  total organization 23 and is a parallel environment. Views from outside and inside, end of 1990s.  

800x14000

1.69 et 1.80 mb

T Fr 1

For more information about COMPARISONS and more PARALLEL environments dealing with sports.

(KEY FILES) the following 3 PDFs and the PPT.

The Curve is a key communicator. Unfortunately most of the energy expended in performing sports is lost, because the audio visual environment reflects broken sensory information, and the pursued object is in competition with the surroundings, etc. Please view the following three files.

11a 

PDF

5/2012 

Transition 11 a explains the transition from small to large of the new game vitockey, the games hockey and volleyball. After analyzing this, you should be able to verify other games.

1000 x 14000

95% VECTOR

PRINTABLE

1.03 mb

T Fr En 6

This file contains the information of transition 11a,b, c.  

11b

PDF

5/2012 

Transition 11 b demonstrates that non parallel environments are everywhere. The sporting world is unaware that it is promoting negative behavior, and where did it all begin?

1000x14000

 

 

2.89mb

 

11c

PDF

5/2012 

Transition 11 c, The color organization in the present world of sports. The games analyzed are vitockey, baseball, ice hockey (North American and European), lacrosse, football, soccer and basketball. For more information, Please read the RTF file and view transition 11.  

1000x14000

 

 

3.19 mb

 

POWER POINT   Please save the file and open it with Power Point 2003 or a more recent version, choose "for reading only", to the right. If you have any suggestions or want to print this file, please contact the center for the password.

PPT 3/2011 

VITOCKEY and the use of color. Introduction of Parallel Color, a Transitional color kit © ...

(17)

960 x 1280

7.59 mb

4-7 min approx

T En 5

Animation FLASH 2 D & 3 D

2 D

2009

Movement of the thought process, music by Beethoven plus a sound.

1024 x 1280  

328 kb

3.5 sec

T En 1

2 D

3/2011

VITOCKEY, parallel versus non parallel.

1024 x 1280

1.07 mb

 

7 sec

En /Fr

2 D

3/2011

VITOCKEY, parallel versus non parallel, music by Bach, 2006.

vector

2.20 mb

 

40 sec

images

2 D

3/2011

VITOCKEY, the departure of non parallel, music by Beethoven, 2006.

vector

1.14 mb

 

25 sec

images

3 D

2009

"Pass & Score", the music is an excerpt from the cello suite no 2 in D minor. BMV 108, by Bach, 2006.

vector

2.99 mb

25 sec

images

3 D

2009

IVL (Introduction to International Vitockey League), music by Beethoven, 2006. 

600 x 800

1.2 mb

5 sec

images

JPEGs

 

Views from above (2 with the Golden triangle & rectangle), introduction of the Power Points, a view of the 3 D animation, 2010.

9 (600 - 2000)

ZIP 1.81 mb

 

images

INTRODUCTION TO VITOCKEY

vit-intro 

When this game is organized according to the concept of a parallel environment (the combination of the Curve / the Golden formula and a transitory kit of color including Parallel / Expansionist Color) we have a highly recognizable sensory information or the use of more than 50% of the brain. For more information, please view Transition.

TOP

Sensory information of everyday life is the accumulation of personal experiences and those shared with others.

Theory: Unified sensory information of a parallel environment that lets the participants progress toward knowledge.

Theory: Disconnected sensory information of a non parallel environment that forces the participants to almost constantly try to find the parts that can ease passage between the unprepared oppositions

 (the anything goes or almost).

 

Munch 

PDF  5/2012  

Who decide when it comes to sensory information ?

3000 x 750

1.03 mb

En

In the images above, 3 replicas of  "Family", the smallest form symbolizes a new born child or innocence. The curve facilitates the transition from LARGE (mother and father) to SMALL (the child), center (pine and white wood) and the sides (pine and virtual), 1984-2007.

It is an excerpt from the unique connecting image 10 B.

Unique because a sculpture (3 D) is enlarged using drawings (2 D). Explanations in French accompanied by a word file for translation.

The seven images are in a zip file, (505 kb).

If you do not have flash, you can get it for free at: http://get.adobe.com/flashplayer/

Information about the Golden rule: http://en.wikipedia.org/wiki/Golden ratio

For suggestions that can improve this new game or for email: rc@vitockey.com 

and for malfunctions with this site: connections-links@vitockey.com

Wishing you unified sensory information, 

[welcome] [intro-En] [top]    [découvertes] [enchaînements] [VitockeyFr] [SOLOsFr]